Madden NFL 25

First-time user experience (FTUE) Redesign


I led the redesign of the Madden NFL 25 FTUE – the onboarding flow where players set up their team, difficulty, and core settings. The new design simplified a multi-step process into a single horizontally scrollable screen, reducing friction and improving clarity.

Title


Madden NFL 25

Onboarding systems
Interaction design
Player flow optimization

Focus Area

Contributions

Led the end-to-end redesign of FTUE flow

Release

Shipped with Madden NFL 25 (2024)

Problem


The legacy FTUE (from Madden 24) presented users with a multi-step vertical flow, forcing them to navigate several disconnected screens. Key issues included:



Setup was fragmented across too many pages, delaying gameplay.

  • Unclear language

  • Terms like “Simulation” or “Performance Mode” were poorly explained.


Disorientation

Users had no clear sense of progress or what decisions were required/made.


Visual overload

Large character imagery and modal overlays distracted from key settings.


This resulted in user confusion, misconfigurations during a critical engagement window.


Solution


To streamline the experience, I redesigned the bootflow as a single-screen, horizontally scrollable interface. This new design emphasizes clarity, efficiency, and player control while reducing cognitive load.

Design Improvements


Horizontal scroll layout: Consolidated all core decisions into one unified screen with left-to-right navigation.



Side-by-side comparisons: Allowed users to evaluate difficulty levels, control schemes, and gameplay styles without modal interruptions.


Visual overload: Large character imagery and modal overlays distracted from key settings.


Consistent UI behavior: Simplified controller inputs and UI feedback for a smoother setup experience.


Scalable structure: Created a framework that can expand to support future onboarding features or personalization.

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